# Mohsen Jahanbakhshi Portfolio Mohsen Jahanbakhshi is an Unreal Engine 5 C++ / Python Pipeline and Plugin Developer, Software Engineer, and Game/Technology Developer. His portfolio covers production tools, DCC-to-engine workflows, real-time technology, game development, augmented reality, Unity plugins, web API work, technical publications, and film/VFX pipelines. Important site routes: - Home: https://jcoola.com/ - About: https://jcoola.com/about - Projects: https://jcoola.com/projects - Tech Journey: https://jcoola.com/tech-journey - Contact: https://jcoola.com/contact - Sitemap: https://jcoola.com/sitemap.xml - LLM/ATS summary: https://jcoola.com/llms.txt Primary focus: - Unreal Engine 5 C++ / Python Pipeline and Plugin Developer. - Unreal Engine plugin and tools development. - Software Engineer and Game/Technology Developer. - Production tools, DCC-to-engine workflows, Maya pipelines, Perforce workflows, asset processing, real-time systems, game and VFX technology, AR/VR, computer graphics, and 3D math. Work history highlights: - Founder/Developer at jcoola technologies, Aug 2013 to Present. - Unreal Engine Pipeline Developer at Technicolor VFX (The Mill / MPC), United Kingdom, London, Apr 2023 to Feb 2025. - Built and maintained UE5 production pipeline tools integrated with Perforce. - Developed an Unreal Engine plugin for pipeline asset management. - Built Unreal/Maya tools for skeletal/joint cache data, characters, skeletons, meshes, and skeletal animation transfer. - Extended Qt-based Unreal import tooling and worked with distributed production workflows across studios. - Game Developer at Tadbir Gostaran, Jan 2017 to Aug 2018. - Augmented Reality Specialist at Haloruz, Feb 2016 to Dec 2016. - Software Developer at Misbah Computer Communications, Jul 2009 to Mar 2012. Key skills: - C++, Python, C#, JavaScript, Unreal Engine 5, Unreal Plugin Development, Tools Development, Maya Pipeline, Perforce, DCC-to-Engine Workflows, Asset Processing, Real-Time Systems, Qt/PySide, FBX SDK, Git, Linux, 3D Math, Computer Graphics, Shader Concepts, Multithreading, AR/VR, API Development, AI Workflow, CMake, Unity, Unity plugins, OpenCV, ARCore, Wikitude, FFMPEG, WPF, SQL Server/T-SQL, ASP.NET, web services, REST APIs, Vulkan, OpenGL, WebGL, Deadline Render Farm. Selected projects: - JayAnimator framework: Unreal Engine 5 C++ animation/tweening framework, published on Epic Games Fab. - Mazer framework: Unreal Engine procedural level-design framework, soon on Epic Games Fab. - Technicolor VFX UE5 Production Pipeline: production tools for Unreal Engine, Maya, Perforce, asset import, cache data, characters, skeletons, meshes, and animation transfer. - Unity plugins: face tracking, motion tracking, and tweening. - AR projects: Smart Album, AR platform, ARCore/Unity work, target image/video processing, FFMPEG, AR content generation, and metadata. - Game projects: billiards game, Ludo Cup prototype, Roboz prototype, EuroMillionaire, and other jcoola games. - Web API and publications: REST Resource Versioning, Unit Testing Best Practices / NUnit, WCF Essentials Demystified, and related software writing. Public links: - Email: mailto:jahan.uoc@gmail.com - LinkedIn: https://www.linkedin.com/in/jcoola/ - LinkedIn recommendations: https://www.linkedin.com/in/jcoola/details/recommendations/ - Epic Games Fab / JayAnimator: https://www.fab.com/listings/cca8a3dc-ed69-41f1-a77c-76c85d7c9504