This homepage opens directly on Mohsen Jahanbakhshi's Projects page. The portfolio is structured so ATS, AI agents, search crawlers, and JavaScript-limited readers can still parse the core project text, follow internal links, and discover the About, Tech Journey, Contact, sitemap, and LLM-readable summary pages. Mohsen is a meticulous Software Engineer and Game/Technology Developer with hands-on industry experience since 2008. He specializes in C++ and Python development for Unreal Engine 5, with a focus on plugin development, editor tools, technical art, game tools, and 3D production pipelines across software, games, augmented reality, network, and film VFX industries.
Route-Specific Portfolio Summaries
Home
The home route presents Mohsen Jahanbakhshi as an Unreal Engine 5 C++ / Python Pipeline and Plugin Developer, Software Engineer, and Game/Technology Developer focused on Unreal plugins, editor tools, Maya pipelines, Perforce workflows, asset processing, technical art, and real-time systems.
About
The About route contains profile details, professional background, skills, publications, LinkedIn recommendations, Instagram, and career history, with emphasis on C++, Python, Unreal Engine 5, Qt/PySide, FBX SDK, Git, Linux, 3D math, computer graphics, multithreading, and AI workflow.
Projects
The Projects route is the main portfolio archive for JayAnimator, Mazer, Technicolor VFX UE5 production pipeline work, Unity face tracking and motion tracking plugins, jTween, AR Smart Album, AR platform work, game projects, web API work, software tools, and publications.
Tech Journey
The Tech Journey route documents long-term growth across software engineering, CG, 3D art, game development, Unity, augmented reality, VFX production pipelines, Unreal Engine, C++, C# tooling, native plugins, web services, and production automation.
Contact
The Contact route provides a message form and professional links for Unreal Engine 5 C++/Python pipeline, plugin, tools, game technology, AR/VR, and software engineering opportunities.
Work Experience
Founder/Developer - jcoola technologies
Aug 2013 - Present. Founded jcoola as a home for personal research, tools, and technology projects. Developed tools and frameworks for computer graphics, game development, Unreal Engine, Unity, AR, and pipeline workflows, including Mazer, JayAnimator, Unity utilities, AR prototypes, and supporting game/tool experiments.
Unreal Engine Pipeline Developer - Technicolor VFX (The Mill / MPC), United Kingdom, London
Apr 2023 - Feb 2025. Developed Windows pipeline tooling for Unreal Engine 5 and Perforce. Built and maintained Maya and Unreal Engine tools, including a Skeletal/Joint Cache Maya exporter and Unreal importer. Extended a Qt-based Unreal asset-import plugin, automated workspace setup and deployment across LA, New York, and London, and supported character animation, Deadline, and remote rendering workflows.
Game Developer - Tadbir Gostaran
Jan 2017 - Aug 2018. Developed mini games and interactive real-time software, with practical work in visual scripting, gameplay logic, UI/UX, animation, rapid prototyping, and the 8-Pool Billiard prototype.
Augmented Reality Specialist - Haloruz
Feb 2016 - Dec 2016. Developed Smart Album with the Wikitude AR SDK, evaluated Vuforia, built a companion desktop application to process AR content, and later applied the experience to a Unity and ARCore-based jcoola augmented-reality platform prototype.
Software Developer - Misbah Computer Communications
Jul 2009 - Mar 2012. Designed, developed, and maintained internal tools and software in a network/ISP environment, gaining deep experience in multithreading, networking, software lifecycle work, and internal systems.